Design down to the metal
Tools for human-computer interaction design.
Your agents, team, and code on a GPU-programmable surface.
Tools for human-computer interaction design.
Your agents, team, and code on a GPU-programmable surface.
>create a DAW arrangement view
Adding timeline.
Track lanes.
Blocking out layout, track headers.
RYB colored clips per track.
Adding playhead.
Generate your own effects and simulations for the GPU. Compose them together for emergent (and efficient) behavior.
Reuse your assets, modules, and components across projects.
Use your components as textures in shaders.